THE OAK & OGREGOOD COMPANY. GRAND ADVENTURES.
A hand-painted medieval tavern: adult friends lean over a role-playing map and dice beneath the roots of an ancient oak.
A tabletop tavern, rooted in good company

Pull up a chair.
The story is
just beginning.

Beneath the old oak, there is a place for one more. Board games, faraway worlds and candlelit evenings with people who might just become your party.

An original, fictional tabletop tavern
A chair for the curiousA story for the braveA welcome for everyone
01
Somewhere between a game night and a great adventure

The dice are ready.
The kettle is on.

An old oak, an improbable inn and a table full of people with a tale to tell. Come for a quick game. Stay for the story you didn’t know you needed.

An auburn-haired fictional innkeeper welcomes a newcomer into the warm tavern.
A face at the door

“First time?
Let’s find your table.”

Meet Rowan, our fictional innkeeper. A good host starts with a question, not a test: what would make this a good evening for you? A gentle game, a strange tale or a quiet cup by the fire?

Let Rowan show you around
The noticeboard

Six evenings.
A hundred possible stories.

Every listing is an authored sample, with a clear pace, tone and welcome. No fictional “last seats” or booking pressure.

Thursday18:30 · sample
First-timer friendly

The First Roll

An unhurried introduction to tabletop play. Learn two short games, meet your table and discover what you enjoy.

90 minLight-heartedAdults · EN / DE
Read the evening
Friday19:00 · sample
Roleplaying

The Bell Beneath the Oak

A beginner-friendly roleplaying one-shot. Something is ringing beneath the roots, and the village has run out of sensible explanations.

150 minCurious & gently mysteriousAdults · EN / DE
Read the evening
Saturday17:00 · sample
Tavern & company

A Table of Lanterns

A costume-optional tavern evening with relaxed games, shared stories and plenty of room to simply be yourself.

120 minWarm & convivialAdults · EN / DE
Read the evening
No secret door required

Find your corner
of the story.

The tavern is imaginary. Finding your way should be simple. Follow a chapter, or take the shortest path to a useful answer.

Tales from the rafters

Small stories.
Good company between the lines.

Three short, original tales. Choose a turn in the story, or leave the lore behind and go straight to your table.

A game master tells a story while an adult party studies a hand-drawn adventure map.
Tavern chronicle 01

The bell that rang for nobody

Just before closing, a tiny bell rings beneath the oak. Rowan sets down the last cup. There is no rope, no wind and, as far as anyone knows, no bell.

An auburn-haired fictional innkeeper welcomes a newcomer into the warm tavern.
Tavern chronicle 02

The chair with the crooked leg

One chair at the Long Table has always wobbled. Every visitor offers to fix it. Every time, Rowan asks them to sit down first.

A lantern-lit outdoor celebration with long tables and musicians beneath an enormous oak.
Tavern chronicle 03

One lantern after the rain

The garden celebration has moved indoors. Outside, one lantern still glows beneath a wet branch. Its reflection makes the empty garden look full of stars.

A lantern-lit outdoor celebration with long tables and musicians beneath an enormous oak.
THE OAK & OGRE

A whole evening.
Made around your people.

Choose your game, room and something for the table. We’ll help the timing make sense.

Compose your evening