THE OAK & OGREGOOD COMPANY. GRAND ADVENTURES.
A game master tells a story while an adult party studies a hand-drawn adventure map.
Tales to join, not just tales to tell

Your next adventure
is on the board.

A first roll of the dice. A familiar face across the table. A whole new world before supper. Choose the kind of evening you want.

An original, fictional tabletop tavern
Choose an evening

Follow your curiosity.

These are illustrative formats, not a live calendar. Explore the details or try a reservation without sending any personal information.

Thursday18:30 · sample
First-timer friendly

The First Roll

An unhurried introduction to tabletop play. Learn two short games, meet your table and discover what you enjoy.

90 minLight-heartedAdults · EN / DE
Read the evening
Friday19:00 · sample
Roleplaying

The Bell Beneath the Oak

A beginner-friendly roleplaying one-shot. Something is ringing beneath the roots, and the village has run out of sensible explanations.

150 minCurious & gently mysteriousAdults · EN / DE
Read the evening
Saturday17:00 · sample
Tavern & company

A Table of Lanterns

A costume-optional tavern evening with relaxed games, shared stories and plenty of room to simply be yourself.

120 minWarm & convivialAdults · EN / DE
Read the evening
Sunday14:00 · sample
First-timer friendly

Quiet Paths

Gentler games and a slower pace. An illustrated concept for an evening with fewer distractions and more breathing room.

90 minCalm & cooperativeAdults · EN / DE
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Wednesday18:00 · sample
Strategy

The Council After Dark

For those who like a long plan, a close decision and a worthy opponent. One substantial strategy game, with time to learn.

180 minThoughtful & competitiveAdults · EN / DE
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Sunday16:00 · sample
Roleplaying

Roots of a New World

Draw a map, invent a local legend and build a little corner of a world together. For storytellers, sketchers and the merely curious.

120 minCreative & collaborativeAdults · EN / DE
Read the evening

All evenings, times and game titles are fictional examples. Demo reservations do not reserve a real place.

Before the adventure

A little clarity makes
room for more magic.

I

One evening or a campaign?

A one-shot tells a complete story in one session. A campaign returns to the same world over several evenings. Start small if you’re unsure.

II

The table’s language

The sample sessions can be explored in English or German. In a real group, agree the spoken language before joining.

III

Your boundaries travel with you

Ask about tone and content. You can pause, skip a scene or leave the table without needing to justify yourself.

A varied group of adults creates maps and shares stories around a welcoming table.
The story starts with listening

Heroes need boundaries too.

Before dice hit the table, make a little space for real people. Agree the tone, talk about limits and decide how anyone can pause the game. The best adventures are the ones everyone can enjoy.

Read our table principles