THE OAK & OGREGOOD COMPANY. GRAND ADVENTURES.
Expressive players consider a colourful game board at a broad wooden table.
The game shelf / original game concept

The Rowan Crown

A thoughtful contest of alliances, resources and shifting loyalties.

An original, fictional tabletop tavern
What the table can expect

The right kind
of challenge.

A thoughtful contest of alliances, resources and shifting loyalties.

Set aside time to learn before starting. This concept rewards players who enjoy several connected decisions and a longer plan.

People
2–5
Playing time
120 min
Teaching time
20 min
Reading & language
Conversation-led
Table space
Room to spread out
Playing together
Friendly competition
Learn the feeling

One turn tells
you quite a lot.

An original illustrative turn, not a complete rulebook. Choose either response and see what kind of conversation it starts.

A sample turn 1 / 3

The forest is getting dark

Three paths remain unlit. You hold a blue lantern; another player has the map. You can only see part of the answer.

This is the Lantern Keepers cooperative preview, included as an introduction to shared tabletop decision-making.

Another good fit

Keep exploring the shelf.

Think it through
03

Moss & Kingdoms

Build a patient woodland realm, one careful decision at a time.

15 min to teach · Some reading & discussion · Room to spread out

2–4 players90 minA deeper challenge
Meet this game
Think it through
05

Riverfolk

Guide a trading boat through a changing, beautifully tangled river.

10 min to teach · Low reading demand · A regular table

2–4 players60 minA little experience
Meet this game
Think it through
11

Copper & Casks

Run a tiny market with big ambitions and very limited shelf space.

10 min to teach · Low reading demand · A regular table

2–4 players50 minA little experience
Meet this game