Riverfolk
Guide a trading boat through a changing, beautifully tangled river.
10 min to teach · Low reading demand · A regular table
THE OAK & OGREGOOD COMPANY. GRAND ADVENTURES.
Build a patient woodland realm, one careful decision at a time.
Build a patient woodland realm, one careful decision at a time.
Set aside time to learn before starting. This concept rewards players who enjoy several connected decisions and a longer plan.
An original illustrative turn, not a complete rulebook. Choose either response and see what kind of conversation it starts.
Your woodland settlement has timber and a narrow river crossing. Two projects could change the next few turns.
Guide a trading boat through a changing, beautifully tangled river.
10 min to teach · Low reading demand · A regular table
A thoughtful contest of alliances, resources and shifting loyalties.
20 min to teach · Conversation-led · Room to spread out
Run a tiny market with big ambitions and very limited shelf space.
10 min to teach · Low reading demand · A regular table