THE OAK & OGREGOOD COMPANY. GRAND ADVENTURES.
Expressive players consider a colourful game board at a broad wooden table.
The game shelf / original game concept

The Fox’s Bargain

Trade curious treasures and discover how well you know your friends.

An original, fictional tabletop tavern
What the table can expect

The right kind
of challenge.

Trade curious treasures and discover how well you know your friends.

This concept is designed to be approachable with a patient explanation and an example turn. Questions are part of the game night.

People
3–6
Playing time
35 min
Teaching time
5 min
Reading & language
Some reading & discussion
Table space
A little table space
Playing together
Friendly competition
Learn the feeling

One turn tells
you quite a lot.

An original illustrative turn, not a complete rulebook. Choose either response and see what kind of conversation it starts.

A sample turn 1 / 3

The forest is getting dark

Three paths remain unlit. You hold a blue lantern; another player has the map. You can only see part of the answer.

This is the Lantern Keepers cooperative preview, included as an introduction to shared tabletop decision-making.

Another good fit

Keep exploring the shelf.

Easygoing & social
01

Acorn Council

A lively woodland vote where everyone has a secret ambition.

5 min to teach · Low reading demand · A little table space

2–6 players25 minEasy to learn
Meet this game
Better together
02

Lantern Keepers

Keep the forest paths alight before the last lantern fades.

8 min to teach · Low reading demand · A regular table

2–5 players45 minEasy to learn
Meet this game
Better together
07

Meadow Letters

Deliver messages through a wildflower meadow before the rain.

5 min to teach · Low reading demand · A little table space

2–4 players30 minEasy to learn
Meet this game