THE OAK & OGREGOOD COMPANY. GRAND ADVENTURES.
Expressive players consider a colourful game board at a broad wooden table.
The game shelf / original game concept

Meadow Letters

Deliver messages through a wildflower meadow before the rain.

An original, fictional tabletop tavern
What the table can expect

The right kind
of challenge.

Deliver messages through a wildflower meadow before the rain.

This concept is designed to be approachable with a patient explanation and an example turn. Questions are part of the game night.

People
2–4
Playing time
30 min
Teaching time
5 min
Reading & language
Low reading demand
Table space
A little table space
Playing together
Cooperative
Learn the feeling

One turn tells
you quite a lot.

An original illustrative turn, not a complete rulebook. Choose either response and see what kind of conversation it starts.

A sample turn 1 / 3

The forest is getting dark

Three paths remain unlit. You hold a blue lantern; another player has the map. You can only see part of the answer.

This is the Lantern Keepers cooperative preview, included as an introduction to shared tabletop decision-making.

Another good fit

Keep exploring the shelf.

Easygoing & social
01

Acorn Council

A lively woodland vote where everyone has a secret ambition.

5 min to teach · Low reading demand · A little table space

2–6 players25 minEasy to learn
Meet this game
Better together
02

Lantern Keepers

Keep the forest paths alight before the last lantern fades.

8 min to teach · Low reading demand · A regular table

2–5 players45 minEasy to learn
Meet this game
Easygoing & social
04

The Fox’s Bargain

Trade curious treasures and discover how well you know your friends.

5 min to teach · Some reading & discussion · A little table space

3–6 players35 minEasy to learn
Meet this game