THE OAK & OGREGOOD COMPANY. GRAND ADVENTURES.
Expressive players consider a colourful game board at a broad wooden table.
The game shelf / original game concept

Acorn Council

A lively woodland vote where everyone has a secret ambition.

An original, fictional tabletop tavern
What the table can expect

The right kind
of challenge.

A lively woodland vote where everyone has a secret ambition.

This concept is designed to be approachable with a patient explanation and an example turn. Questions are part of the game night.

People
2–6
Playing time
25 min
Teaching time
5 min
Reading & language
Low reading demand
Table space
A little table space
Playing together
Friendly competition
Learn the feeling

One turn tells
you quite a lot.

An original illustrative turn, not a complete rulebook. Choose either response and see what kind of conversation it starts.

A sample turn 1 / 3

A seat on the council

You have two acorns and one hidden ambition: help the orchard. The council must choose its first project.

Another good fit

Keep exploring the shelf.

Better together
02

Lantern Keepers

Keep the forest paths alight before the last lantern fades.

8 min to teach · Low reading demand · A regular table

2–5 players45 minEasy to learn
Meet this game
Easygoing & social
04

The Fox’s Bargain

Trade curious treasures and discover how well you know your friends.

5 min to teach · Some reading & discussion · A little table space

3–6 players35 minEasy to learn
Meet this game
Better together
07

Meadow Letters

Deliver messages through a wildflower meadow before the rain.

5 min to teach · Low reading demand · A little table space

2–4 players30 minEasy to learn
Meet this game