Acorn Council
A lively woodland vote where everyone has a secret ambition.
5 min to teach · Low reading demand · A little table space
THE OAK & OGREGOOD COMPANY. GRAND ADVENTURES.
Tell a small, surprising adventure together. No rulebook homework.
Tell a small, surprising adventure together. No rulebook homework.
This concept is designed to be approachable with a patient explanation and an example turn. Questions are part of the game night.
An original illustrative turn, not a complete rulebook. Choose either response and see what kind of conversation it starts.
Three paths remain unlit. You hold a blue lantern; another player has the map. You can only see part of the answer.
This is the Lantern Keepers cooperative preview, included as an introduction to shared tabletop decision-making.
A lively woodland vote where everyone has a secret ambition.
5 min to teach · Low reading demand · A little table space
Keep the forest paths alight before the last lantern fades.
8 min to teach · Low reading demand · A regular table
Trade curious treasures and discover how well you know your friends.
5 min to teach · Some reading & discussion · A little table space